This changed a 5 minute testing cycle into a 30 second testing cycle. A few keystrokes and the resource was available. With a few lines of additional code I could instantly have as much of any resource as I needed. Now this didn’t take much more than 5 minutes, but when you need to do it 5, 6 or maybe 10 times in a row you end up wasting a lot of time.Īnd that’s where the cheat codes come in. If I wanted to test that my UI was working or the placement of a building was working, I’d have to start the game, create a bunch of workers, wait for them to collect the resource and then I could test the placement of the building. Those resources were then used to create things like buildings or catapults. In my game, like so many others, you had to collect resources. The idea was a suggestion of a twitch viewer (Wago) as a way to help with testing and debugging. I’m not sure anyone found them, but I thought it was a fun idea :)īut that wasn’t the reason I first put cheats into my game. In my first game I placed cheat codes in the wallpapers that players could earn by collecting cards on Steam. Great question! There’s the obvious answer is that they can be fun easter eggs for your players to find and discover.
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